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騎馬與砍殺遊戲

這個N年前中文站就有帖子講過,原文如下,有修改。

綠色部分是我添加的,其他是我分析原文:

適用戰團1.134版本

module_scripts.py中查找#script_update_volunteer_troops_in_village

#script_update_volunteer_troops_in_village

# INPUT: arg1 = center_no

# OUTPUT: none

("update_volunteer_troops_in_village",#村莊招兵類型與數量的判斷

[

(store_script_param, ":center_no", 1),

(party_get_slot, ":player_relation", ":center_no", slot_center_player_relation),#村莊與玩家關系

(party_get_slot, ":center_culture", ":center_no", slot_center_culture),#開局村莊所屬勢力文化

## (try_begin),

## (eq, "$cheat_mode", 2),

## (str_store_party_name, s4, ":center_no"),

## (str_store_faction_name, s5, ":center_culture"),

## (display_message, "str_updating_volunteers_for_s4_faction_is_s5"),

## (try_end),

(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),

(assign, ":volunteer_troop_tier", 1),#招兵數量用

(store_div, ":tier_upgrades", ":player_relation", 10),#關系除10

(try_for_range, ":unused", 0, ":tier_upgrades"),

(store_random_in_range, ":random_no", 0, 100),

(lt, ":random_no", 10),#10%幾率招高級兵

(store_random_in_range, ":random_no", 0, 2),

(troop_get_upgrade_troop, ":upgrade_troop_no", ":volunteer_troop", ":random_no"),# 兵種1升級後

(try_begin),

(le, ":upgrade_troop_no", 0),#如果不存在

(troop_get_upgrade_troop, ":upgrade_troop_no", ":volunteer_troop", 0),#兵種1

(try_end),

(gt, ":upgrade_troop_no", 0),

(val_add, ":volunteer_troop_tier", 1),#招兵數量用

(assign, ":volunteer_troop", ":upgrade_troop_no"),

(try_end),

(assign, ":upper_limit", 7),#招兵數量用

(try_begin),

(ge, ":player_relation", 5),

(assign, ":upper_limit", ":player_relation"),

(val_div, ":upper_limit", 2),

(val_add, ":upper_limit", 10),

(else_try),

(lt, ":player_relation", 0),

(assign, ":upper_limit", 0),

(try_end),

(val_mul, ":upper_limit", 3),

(store_add, ":amount_random_divider", 2, ":volunteer_troop_tier"),

(val_div, ":upper_limit", ":amount_random_divider"),#最大招兵數

(store_faction_of_party, ":center_faction", ":center_no"),#村莊所屬勢力

(try_begin),

(this_or_next|eq, ":center_faction", "fac_player_supporters_faction"),#城市/村莊 所屬勢力 是 玩家YY王國的話

(eq, ":center_faction", "$players_kingdom"), #或者是玩家目前所在勢力 #就是跟玩家同壹勢力

(else_try),#如果玩家沒加入這個勢力

(assign, ":volunteer_troop", "trp_farmer"),#只能招農民

(try_end),

(store_random_in_range, ":amount", 0, ":upper_limit"),#在0和最大招兵數 之間 隨機壹個數

(party_set_slot, ":center_no", slot_center_volunteer_troop_type, ":volunteer_troop"),#保存要招募兵種

(party_set_slot, ":center_no", slot_center_volunteer_troop_amount, ":amount"),#保存要招募兵數量

]),

在 module_simple_triggers.py 查找 Adding mercenary troops to the towns

# Adding mercenary troops to the towns

(72,

[

(call_script, "script_update_mercenary_units_of_towns"),

#NPC changes begin

# removes (call_script, "script_update_companion_candidates_in_taverns"),

#NPC changes end

(call_script, "script_update_ransom_brokers"),

(call_script, "script_update_tavern_travellers"),

(call_script, "script_update_tavern_minstrels"),

(call_script, "script_update_booksellers"),

(call_script, "script_update_villages_infested_by_bandits"),

(try_for_range, ":village_no", villages_begin, villages_end),

(call_script, "script_update_volunteer_troops_in_village", ":village_no"),

(call_script, "script_update_npc_volunteer_troops_in_village", ":village_no"),

(try_end),

]),

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